We don't do much with "mods" here, as the site's focus is on "basejka"
(the game as created by the developers with the latest patch). However,
I feel these mods are of good quality, and tend not to mess with the
core gameplay, only improving things and making the game run more
smoothly, with the design philosophy the devs intended.
mods were not created by us, and the information about who created
them, etc, is included with the zips. These are fan made mods (with the
exception of the JA Bonus maps, JK2 map packs, and Asteroids Mod),
so LucasArts doesn't provide any support on them. All credit goes to
the hard work of the individual authors, but most of all to Raven Software, without which we wouldn't have a game to mod!
Feel free to use these, or not use them, whatever you like! But I feel they are all worth a shot.
See below for more detailed descriptions...
OJP (Open Jedi Project) Basic v0.1.2
mod is essentially an unofficial patch, for Jedi Academy. It primarily
deals with multiplayer, putting lesser known, but useful console
commands into the menus for quicker access. It also enables the "hidden
hilts" in the saber menu selection screen and some new blade color
selections (including RGB sabers). Additionally you have access to
previously removed gametypes from Jedi Outcast (CTY, Holocron FFA, Jedi Master). All taunts
(gloat, bow, meditate, flourish) can be done in all game modes.
Explosive weapons can "gib" enemies you kill in most cases. Selective
voting options (and team voting) allow admins to restrict the server
while still giving players options. You can set an option to holster
your weapons (shows your favorite gun by your side or slung across your
back) and you can use "True View" for awesome First Person lightsaber
and melee action if you choose. An Auto Team Balancer allows you to
balance teams based on players, score or the human/bot ratio. Many bugs
and exploits have also been fixed from the original game, making it
much more stable and desirable not only for playing but also for
hosting online! It does not include any "abusive" commands as found in
many other mods (such as "slap", "slay" or other such silliness). The
biggest improvement in this mod (and its in a constant state of
development) is the TAB ai (Tactical Attack Bots). They are very much improved over the basejka bots, and can even play Siege! A CoOp mode is also in development.
JA Bonus Map Pack (by Raven Software)
The official map pack for Jedi Academy designed by the Raven Software team! Includes four new FFA Maps (Gas Mine: a pushy map, Conquest of Byss: a gunners' paradise, Ord Mantell Canyon: major eye candy and sniping opportunities, and Fortress: a saber friendly area), 1 new CTF Map (Rift of Shadows: huge with a few concussion rifles) and 1 new Duel Map (Coruscant: a two tiered saber arena).
Every JA player should get this pack!
Asteroids Mod (by Raven Software)
combat expansion of JA. Includes a Team FFA (ONLY, no regular FFA)
dogfighting in an Asteroid Field, plus an expanded version of Siege Destroyer (previously released by Raven Software... was intended to be in the released game, but time constraints prevented its inclusion) with A-Wings, Y-Wings, TIE Advanced, TIE Interceptor and Lamda Class Shuttle flyable (plus Millennium Falcon and TIE Bomber2
flyable with cheats!). The vehicles are tweaked for better handling and
better balance. A truly excellent but sadly underplayed mod by the
online community. We hope to help change that, as the server will be
running a version of this when we can.
When using this mod with OJP Basic Mod , please overwrite this mod's dedicated server file with OJP's (since OJP can potentially support Asteroids Mod, though bugs may occur, so please report them to us!).
Though this mod was released "unofficially" with the help of some fans
and third party mod makers, the real reason this wonderful mod has seen
the light of day is thanks to Raven Software, and for that we are
JA Bloody Dismemberment
Back when 2002's Jedi Outcast was shown at E3, our reporters brought back the first fan footage of the gameplay. Some were surprised to note that there were blood effects from saber hits. Raven Software was of course forced to remove this, to maintain the LucasArts
policy of "T" Rated games. Since the game's release, many "blood mods"
have been released for both JK2 and JKA with varying degrees of gore. I
find the effects in this one are subtle like the E3 blood, giving hits
that extra "punch" without being over the top.
showers of orange sparks appear from flesh hits, while this mod gives
little bursts of fine red vapor, akin to what you see in Episode I when Darth Maul is cut in half by Obi-Wan Kenobi. Yes, lightsabers sometimes do cause bleeding, it's canon... accept it! =) Only the player with this installed can see it.
many times have you been in a game, seen some Jawas jumping around and
wondered "how did they do that?" More savvy among you know that you go
into the console and type /model jawa and presto, you're a cloaked
critter! But then the problems begin when you're in a Team game, like
CTF and all of a sudden you're not blue or red, but you're just brown!
How boring (and sometimes confusing!). Don't put up with that confusion
any longer... get the Jawa Fix. Install this small file into your /base
folder and the Jawas are their proper colors in team games, they have
their profile icon in the select menu like everyone else, and their
taunts play properly (as an added bonus). The guy who created this
didn't have much work to do, but it's very useful. Every JA player
should have this!
JK2 Models Voice Fix
you've played Raven Software's Jedi Outcast, and then their sequel,
Jedi Academy, you've more than likely been disappointed that many of
the old JK2 characters suddenly lost their unique and cool taunts (like
Lando saying "Wooo hooo!!!"). Instead they get generic "take that!"
voices from Jaden. This mod brings back the classic taunts for many of
those old characters. And in the cases when the characters have NEW
taunts, he gives you the old ones as well as the new in a nice mixture
for some variety! Like the Jawa Fix, this can be used regardless of
what the other folks are using, to give you back that nostalgia and
ambience. Another "essential" file for JA players!
Red Slushie Flags
Red Slushie team/project contributed a lot of things over the years to
the community, but one of the simpler and yet useful ones they did was
the transparent flags mini-mod. All this does is make the CTF flags
glow and appear transparent, so that in third person view when you're
running around with the flag on your back, you can actually see more of
what's in front of you! Very useful and a cool effect, for such a tiny
Fixed Console Background
you're a server admin, you know how annoying it can be trying to read
those black text names over the dark starfield background of the JA
console window. Likewise if you've ever used /serverstatus as a player
and wanted to see somebody's name, but it's all black, you know it's
very hard to read. This simple fix replaces the console background with
a nice animated "northern lights" type animation, taken elsewhere from
the game, to make that black text a little easier to see, plus it looks
cool. A must for any admin!
Jedi Outcast Converted Map packs
Owners of Jedi Knight II: Jedi Outcast
have long wished to play the classic multiplayer maps in the enhanced
JKA engine, and now they can in three easy packages! These map packs
are rather large, but are only done for the sake of convenience, since
you can pack them together from your JK2 cd yourself.
Combine with the classic voices fix above for a truly nostalgic
experience! There are a few glitches, such as the door opening sounds
are missing and the elevators are sometimes slower than they should be,
but otherwise a must see. Also combine with OJP to experience the classic game modes (CTY, Holocron, Jedi Master) in their original environments.
Of course, all credit goes to Raven software for the original designs, which were modified to work with with Jedi Academy and take advantage of the upgraded engine.
Misc (including BETA mods):
of these mods are experimental or works-in progress. They're cool, but
use at your own risk (check author's website/forums for updated
snowballs instead of thermal detonators! Just a fun mod we encourage
people to run during the wintery months. ;) Not beta!
OJP (Open Jedi Project) Enhanced v0.0.9r
This version of OJP (unlike Basic) drastically changes gameplay.
a repository of a bunch of new features that are experimental in
nature, like a brand new saber combat system with "dodging" ability, an
RPG style system for building up weapons and gadget abilities and many
features too numerous to list. There's expanded grappling moves, ledge
grabbing, new animations, sped up bullets, and plenty of other things.
Because the gameplay changes, this mod REQUIRES all clients joining an
OJP Enhanced server to have the client version of the mod installed on
their end. Otherwise they will not be able to play.
new Siege scenario features battle on the forest moon of Endor between
the Rebels and the Imperials! You can view the discussion thread here.
We've been told that OJP Basic doesn't yet work with this mod properly.
It appears no further work is being done on this mod, unfortunately.